Opta

Timeline
Sept – Dec 2024
Team
6 (interactive designers, architects, computer engineer)
My focus
Ideation, wireframing, prototyping
Disciplines
Human–Machine Interaction, UX/UI, Research, Prototyping
Tools
Figma, Arduino, ProtoPie
Opta — image 5

Overview

I designed an HMI concept for a shared “third-space” car in collaboration with Italdesign, tailored to an average user who values practicality, comfort, and affordability—combining a modern infotainment system with intuitive, low-distraction interaction through physical controls and voice.

Opta — image 6

Process

  1. Phase 1

    Research

    Literature review, shadowing, interviews and a focus group.

  2. Phase 2

    Scenarios

    Research insights turned into user scenarios.

  3. Phase 3

    Experience

    A personalized journey for the shared car.

  4. Phase 4

    Madness Test

    The app and the knob, tested in a story set ten years ahead.

  5. Phase 5

    Interface

    Wireframes and prototypes for the app and the dashboard.

Starting point

Design a shared-car HMI that feels modern and engaging, but stays simple, safe, and tactile.

As automotive experiences become increasingly screen-based, drivers face higher cognitive load and distraction. Shared mobility within small trusted circles adds new needs: personalization, quick handover between users, and a car that feels like a “third space” beyond home and work.

A literature review, shadowing, interviews and a focus group pointed to the same pain points: complex interfaces and touchscreen overuse.

Opta — image 1
Opta — image 2

Outcome

A coherent HMI and companion app experience for a shared vehicle service.

  1. 01

    Personalized journeys

    users set the atmosphere for each trip and quickly return to defaults.

  2. 02

    Dual interaction model

    key functions controlled via a physical knob or voice assistant.

  3. 03

    Clear information hierarchy

    only the most relevant driving and comfort information is surfaced.

In the Madness Test, participants placed in a narrative set ten years ahead used both the app and the physical knob: it confirmed a strong preference for intuitive physical controls.

  1. Step 1

    Request

  2. Step 2

    Recognize

  3. Step 3

    Welcome

  4. Step 4

    Mode

  5. Step 5

    Adaptation

  6. Step 6

    Advice

Opta — image 3
Opta — image 4

Key design decisions

Physical-first interaction, to reduce distraction.

  1. 01

    Knob-based navigation

    primary in-car actions on the knob, with touch as secondary.

  2. 02

    Mode clarity

    driving modes and sections are instantly recognizable and easy to scan.

  3. 03

    Shared-use readiness

    fast personalization, simple reset, clear vehicle status.

  4. 04

    Essentials always accessible

    navigation and climate without deep menus.

  5. 05

    Passenger-friendly features

    interaction that does not interfere with driving tasks.

Methods

  • Literature review
  • Shadowing
  • Interviews
  • Focus group
  • Scenario building
  • Wireframing
  • Low-fi prototyping
  • User testing (Madness Test)