LEGO Replay

Timeline
Feb – Dec 2025
Team
individual thesis project
My focus
research, service design, UX/UI, prototyping, testing
Disciplines
Service design, UX/UI, Circular economy, Research, Benchmarking
Tools
Figma, Adobe Suite
LEGO Replay — image 6

Overview

I designed a circular LEGO rental service that extends the life of bricks and makes it easy to borrow, return, and reuse sets — at home, in-store, and for operators.

LEGO Replay — image 7

Process

  1. Phase 1

    Research

    A survey with 70 people and a benchmark of 5 rental services.

  2. Phase 2

    Personas & journeys

    Giulia and Luca, mapped before, during and after a rental.

  3. Phase 3

    Concept

    Rental and trade-in in one circular system.

  4. Phase 4

    Prototypes

    Website and app flows inside LEGO’s ecosystem.

  5. Phase 5

    Usability testing

    10 participants, 3 scenarios.

Starting point

Can LEGO leave rental to third parties, when it touches sustainability, experience and digital engagement?

Independent services already let people rent LEGO sets instead of buying them, while millions of still-functional toys are thrown away every year. Bricks can be used, taken apart and rebuilt many times: a natural fit for a circular model.

Research

No one had rented LEGO before, but about half would try.

People expect one to three sets a month, home delivery and pickup, and an app with reminders. A benchmark of five rental services showed what an official one must get right: trust in quality, clear policies, reliable logistics.

  1. 01

    Giulia, 23 — young adult

    Limited budget and space; renting lets her build regularly without commitment.

  2. 02

    Luca, 36 — millennial parent

    Rotating sets keeps his son’s play fresh without cost, clutter or waste.

70Survey responses
18–55Age range
0Had rented LEGO before
~50%Would try a rental
LEGO Replay — image 1

Giulia — renting a set: before, during and after the rental.

Concept

Rental and trade-in in a single circular system, inside LEGO’s existing ecosystem.

Users rent sets through the LEGO website and app, and return underused ones for points or credit. Returned sets are inspected, refurbished and put back into circulation; incomplete ones become spare parts.

  1. Step 1

    Rent

    Pick a set on LEGO.com or in the app.

  2. Step 2

    Return

    Send back underused sets for points or credit.

  3. Step 3

    Refurbish

    Sets are inspected, cleaned and graded A/B/C.

  4. Step 4

    Recirculate

    Back in the catalogue; incomplete sets become spare parts.

Key design decisions

Trust comes first: people need to know what has been done to the set they receive.

  1. 01

    Quality as a service promise

    clear cleaning standards and A/B/C set grading.

  2. 02

    Service logic before UI

    the full lifecycle mapped before designing screens.

  3. 03

    Trust mechanics over punishment

    credits for timely, complete returns.

  4. 04

    Return-ready packaging

    modular containers and labels for fast sorting.

LEGO Replay — image 2

Digital integration

How can rental and trade-in be added to LEGO.com and the Builder app without fragmenting the experience?

Replay reuses existing LEGO patterns — cards, filters, checkout, account pages — so rental and trade-in live inside the current system.

  1. 01

    First rental

    compare plans, pick a set, confirm in the familiar checkout.

  2. 02

    Active rental

    one card with dates, a countdown and quick actions.

  3. 03

    Trade-in

    mark the condition, choose shipping or drop-off, get a timeline for credit.

LEGO Replay — image 3
LEGO Replay — image 4

Usability testing

The circular idea works only if the journey is crystal clear.

Ten participants with mixed LEGO familiarity tried three scenarios: first rental, rental management and trade-in, in moderated sessions. The renting path was hard to find and trade-in lacked a “what happens next” step. Making entry points and confirmations more visible reduced confusion, and one shared points system made returning sets feel like unlocking the next build.

10Participants
3Scenarios tested
40–50Minutes per session

Limits and next steps

Encouraging results, from a small prototype-based study.

No real payments or live operations yet. The next step is a geo-limited pilot with a reduced catalogue, tracking turnaround, damage, packaging reuse and churn.