I’m Alessandra Annoni, an Interaction and Visual Designer from Milan, Italy, with international experience across UX/UI, digital products, and immersive technologies, including work at Logitech. I create intuitive and engaging experiences that go beyond “just UI”, connecting people and technology across screens, environments, and physical objects. I hold an MSc in Digital and Interaction Design and a BSc in Communication Design from Politecnico di Milano.

Product designUX/UI designInteraction design

Skills

Design

  • UX/UI Design
  • Interaction Design
  • Visual Design
  • Responsive Design
  • Design Systems
  • Developer Handoff

Research & prototyping

  • User Research
  • Usability Testing
  • User Flows
  • Wireframing
  • Information Architecture
  • High-Fidelity Prototyping

Tools

  • Figma, ProtoPie
  • Adobe Creative Suite
  • Unity UI Toolkit, Blender
  • Claude, Replit, Magnific
  • HTML, CSS, JavaScript

Languages

  • Italian — Native
  • English — Fluent
  • Spanish — Intermediate
  • German — Beginner

Education

  • MSc Digital and Interaction Design

    Politecnico di Milano

    Grade: 110/110 cum laude

    2023 – 2025

  • Erasmus Exchange

    IT University of Copenhagen

    Feb – Aug 2025

  • BSc Communication Design

    Politecnico di Milano

    Grade: 110/110

    2020 – 2023

Work Experience

  • Software UX Design Intern

    Logitech · Cork, Ireland

    Jun – Aug 2026

    UX design of G HUB, the gaming software developed by the Logitech G team.

    Account experience, personalization, community and engagement features.

    User flows, wireframes, high-fidelity interfaces and prototypes for desktop and mobile.

    Usability testing and research synthesis to improve navigation and discoverability.

    AI-assisted prototyping with Claude and Replit, together with UX designers and developers.

  • UX/UI Design Intern

    A-LL Creative Technology · Fribourg, Switzerland

    Aug 2025 – Feb 2026

    Interfaces for AR/VR applications and product websites.

    Interactive AR/VR interfaces built with Unity UI Toolkit.

    Website interfaces and information architecture for clearer product communication.

    2D and 3D workflows, combining interaction design, visual design and implementation.

  • UX/UI Designer

    Donna Vino · Denmark, remote

    Jan – Jun 2025

    UX/UI for web and mobile platforms: user-centered layouts, interface concepts and visual design.

  • Graphic Designer

    PLH Italia · Milan, Italy

    Mar 2022 – Jan 2025

    Visual communication, digital content and advertising, consistent across channels.

    Campaigns, social media redesign and corporate communication.

Activities

  • Sony Corporation Workshop

    2025

  • POLIMI x MIT 24-Hour Joint Hackathon

    2024

  • George Brown College International Workshop

    2024